Game Balancing
Harmonisation of sights positioning in first person camera
Since the game released, sights’ positions in first person camera (which defines the space they take on screen) were inherited from their third person camera position, i.e. the real position that the sights had on the weapon rails.
While this might seem logical as it is the most realistic approach, it also had a negative impact: depending on the weapon, using the same sight could lead to vastly different experiences. For instance, here was the red dot on CAMRS versus the red dot on PARA-308:

Our intention is that each sight should be comfortable, different but equally viable, and that when you select a sight you have a precise idea of what it will look like whatever the weapon is.
Because of that, we’ve harmonised all the sights positions in first person camera. Here are the new positions that we chose:

We’re looking forward to your feedback on these new positions: if you think some of them should change for various reasons, don’t hesitate to let us know – as usual, on our forums and Reddit.
Capitao gets a Claymore, and IQ gets Frag Grenades
We’ve changed Capitao and IQ’s standard gadget loadout:
- Capitao’s 2 Frag Grenades are replaced by 1 Claymore (he still has his 3 Stun Grenades)
- IQ’s 3 Stun Grenades are replaced by 2 Frag Grenades (she still has her 3 Breach Charges)