Game balancing
THROWABLE GADGET TRAJECTORY CHANGE
We have changed the throw curves for throwable gadgets to be easier and more comfortable to use. All throwables now use this new curve except for the Nitro Cell. The Nitro cell is not using this new curve, as it will be classified in a different category defined as “heavy throw”. The throwables classified under heavy throws will not reach as far as the “regular” throw.
Operators
- Kaid’s Rtila Electroclaws
- Alibi’s Prismas
- Ela’s Grzmot mines
- Ying’s Candelas
- Lesion’s Gu mines
- Valkyrie’s Black Eyes
- Thatcher’s EMP grenades
- Smoke’s Remote gas grenades
Standard gadgets
- Stun grenades
- Frag grenades
- Smoke grenades
Player Comfort
AREA OF EFFECT FEATURE
Beginning with Operation Wind Bastion, we will be implementing a new Area of Effect feature for Kaid and Nomad. This is designed to help new players better understand the area of effect when deploying a gadget. This will only be visible for the Operator placing the gadget.
We also recognize that experienced players may not be interested in the visual feedback presented by this change, so players will have the option to disable it in the settings menu.
As of right now, this feature will only be available for Kaid and Nomad, and do not currently have plans to add this feature to past Operator’s gadgets.
Game Health
SSAO GRAPHICS FEATURE CHANGE
We currently have two different SSAO techniques to render Ambient Occlusion: SSBC and HBAO+. Lately, our 3D team has been working on replacing the HBAO+ with a improved SSBC+ technique.
We have done this because we want to have control on what is rendered on screen. Overall, this will give us greater control over the implementation of graphics options across all platforms, and enables us to increase the overall quality of image rendering across the board.
There is no noticeable difference in performance between SSBC+ and HBAO+.
Playlist changes
Ranked Map Pool
Casual Map Pool
