Y3S4.2 Patch Notes

01/28/2019 12:00 PM

The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.


A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the Designer’s Notes.


  • Luison
    • Damage decreased to 65 (from 99).
    • Adjustments to damage falloff to align with other pistols for consistency.
    • Reduced magazine size to 12 (from 15).
    • Increased recoil to make chaining shots at long-range more challenging.
    • Increased hipfire spread to reduce the viability of spamming non-ADS shots.


  • SPSMG9
    • Upgrade to full-automatic fire mode from 2-round burst fire mode.
    • Updated recoil to align with other full-auto weapons.
    • Increase total ammunition at 161 (from 121)
    • Increased damage to 33 (from 30).


  • AUG A3
    • Increase ADS speed by 33% to align with other SMGs.


  • MP5
    • Decrease max damage to 27 (from 30).


  • Yellow light on Nomad’s Airjab will now blink during activation delay.




FIXED - Visual graphics glitch that impairs player sight. (Also known as the "Bird Box" glitch)

FIXED – The shield collision box is not synced properly when the player looks up and down.

FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation

FIXED – Missing frames on crouch replays on end of round replay and death cam replay.

FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.

FIXED – The holographic sight reticle thickness.

FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt.

FIXED – Recruit operator has Fuze's default green ballistic shield skin instead of a black shield skin.




FIXED - Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.


FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.

FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.

FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.

FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.

FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.

FIXED – Players who are Clearance Level 5+ can't create a Custom Online game when in a squad with users who have a CL less than 5.




FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.

FIXED - Fire damage from any environmental map sources will not destroy Nomad’s Airjab.

FIXED – Nomad’s Airjab does not deploy on some types of debris.

FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.

FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.

FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.

FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.

FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.

FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.


FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad's Airjab


FIXED - Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.

FIXED - A round remains in the chamber while performing a full reload of Kaid’s TCSG12.

FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.

FIXED - The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.

FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.

FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.

FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.



FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.


FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.

FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.

FIXED – Operator bodies can clip through a box on 1F Hammam.

FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.

FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle


FIXED – Players can vault through the floor to 2F Bathroom on Coastline.


FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.

FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.


FIXED – Players sometimes clip through wooden walls of Kanal.



FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.

FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.

FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.

FIXED – Erroneous menu UI visual effects when using a controller.

FIXED – Menu UI tabs sometimes overlap when using two different inputs.

FIXED - Two observation tool key binding popups still erroneously popup on first boot for new players.

FIXED - Scrollbar overlaps the end of the details list for seasonal weapons.

FIXED - Incorrect compass location is displayed when drones are close to the ceiling.

FIXED – Players can duplicate weapon skins between two weapons.

FIXED – 2D visual corruption when vaulting over any thin objects.

FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.

FIXED – FNP9 Pistol Iron sight not centered properly.

FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.

FIXED – Kaid and Nomad's default headgear is misnamed.

FIXED – The "Canadian Trenches" Uniform for Frost has a clipping issue around the chest area.

FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.

FIXED – Headgears are not arranged by order in player's inventory.

FIXED – Sorting charms by price leads to an alphabetical sort in the shop.

FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask

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